St. Olaf

Intramural Sports

Indoor Coed Ultimate Frisbee Rules

                     

POSTINGS

Schedules for the league will be posted on the bulletin boards located right next to P E / Athletics Office in Skoglund

 

RESPONSIBILITIES OF CAPTAINS OF TEAMS

1.      Read-know the rules.  Have a team meeting.

2.      Control teammates and your spectators.

3.      Represent your team at meeting and during games.

4.      All Team Members must bring St. Olaf Student ID to participate.

 

ELIGIBILITY

1.      To be eligible, a player must be currently enrolled at St. Olaf, or be a current faculty/staff member.

2.      All eligibility protests must be settled within 24 hrs. after the game or when the protested first enters the game.

3.      You may play for one team ONLY!

4.      All players must bring their ID to every contest! No exceptions!

5.      Only 3 members of a club team may participate on any intramural team. For Ultimate Frisbee, three members of the men’s club team and three member’s of the women’s club team may participate on the same intramural team. If you are found to have exceeded that number, all games will be forfeited and you will be eliminated from post season consideration.

6.      All players must have played in one regular season game to be eligible for the playoffs.

 

PRE-GAME

1.      Pre-game talk with captains:

(a) Ground rules     (b) Captains questions  (c) Coin toss for home team

2.      Games will start as quickly as possible, so that the maximum time can be used for the game.  If a team is LATE, pre-game practice for that team will be DENIED.

3.      Forfeit time is 5 minutes past the hour.  Each team must have at least 3 players to start

 

TEAM

A team consists of five players.  A team must have three to start a game.  If a team doesn’t have 3 players by five minutes after the scheduled starting time, that team will forfeit the contest. There must be a minimum of 1 woman on the field at all times.

 

EQUIPMENT

1.      Metal braces (Knees) must be covered.

2.      Frisbees may be checked out from the equipment room in Skoglund.

3.      NO spikes. Only non-marking shoes allowed.

 

THE FIELD

All games will be played in the Tostrud Center.

 

RULES

  1. Two 20 minute halves will be played with the last two minutes of the game being stop time OR first team to score 15 points wins, team must win by 2. There is a one hour time limit on all games.
  2. If a strip occurs in the endzone it is a score for the offensive team.
  3. The game starts with a coin toss. The winning team has their choice of

receiving or choosing an end. The losing team gets the remaining choice. The second half begins with a reversal of the first choice options.

  1. Play begins (at the beginning of each half and after each goal) with

a THROW OFF. The players on the throwing team are free to move anywhere in their defending endzone, but may not cross the goal line until the disc is tossed.  The players on the receiving team must stand with one foot on their defending goal line without changing position.

  1. One player throws the disc toward the opposing goal. As soon as

the disc is released, all players may move in any direction.

  1. If a receiver catches the toss, he/she must put the disc into play at that

point. If a receiver drops the throw-off, the team which threw-off gains possession of the disc where it stops. If the disc falls untouched, the receiving team begins play from that point. If the disc lands out of bounds, the receiving team may take it from that point or ask for another toss.

  1. The disc may be moved only by passing it. A thrower is not allowed to

take any steps other than what it takes to stop momentum and gain control.

  1. A player is out of bounds when she/he is contacted out of

bounds. A disc is out of bounds when it first contacts an out of bounds area or contacts anything which is out of bounds.

  1. Should the momentum of a player carry him/her out of bounds after

a catch that landed in-bounds, the player is considered in-bounds. The player carries the disc to the in-bounds point and continues from there.

  1. If a player gains possession of the disc in their own endzone, they

have the option of throwing from that point or carrying it directly to the closest point of the goal line and throwing it  from there. If this is chosen, the player may not throw while running to the goal line.

  1. If, as a result of a pass from a teammate, a player receives the disc

in their own endzone, that player does not have a choice of advancing up to the goal line.

  1. SCORING is achieved when an offensive player completes a pass

to a teammate in the attacking endzone. The receiver must have his/her first point of contact with the ground in the endzone. A player cannot score by running into the endzone with the disc. Should momentum carry them into the endzone, the receiver must go back to the point of reception and begin from there.

  1. An incomplete, intercepted, knocked down, or out of bounds pass

results in a turnover.

  1. Only one defensive player may guard the thrower at any one time. They

are the marker. The marker may not straddle the pivot foot of the thrower or obstruct the pass in any way. The marker must maintain at least on disc length away. The thrower has 10 seconds to get rid of the disc before it is turned over.

  1. The receiver may not bobble the disc while running in order to

continue advancing. This is traveling. After receiving a pass, the receiver must stop in the fewest number of steps it takes to gain control of oneself and to determine a pivot foot.

  1. If a pass is caught simultaneously by an offensive and defensive

player, the offensive player retains possession.

  1. Fouls may only be called by the player who has been fouled. Contact is a

foul.

  1. A throwing foul occurs between the thrower and the marker. If the thrower

is fouled but the pass is complete, the penalty is declined and play continues without delay.

 

Additional Information

1.    Bleeding: Any player that is bleeding must leave the game immediately. The bleeding must be stopped and the wound securely covered with bandage before that player can continue playing.  If there is blood on a T-shirt, players must get a clean shirt before resuming play.

 

2.    Forfeit:     A forfeit will be called after 5 min. of scheduled start time.  Any time 2 players from a team have been ejected from a game for unsportsmanlike conduct, flagrant foul or fighting; the game will be declared a forfeit for the team.

                        1st FORFEIT: Team must pay a $5 re-entry fee.

2nd FORFEIT: Team is automatically out of the league.