ST. OLAF
INTRAMURAL SPORTS
FLAG FOOTBALL RULES
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POSTINGS
Schedules for the league will be posted on the bulletin boards located right
next to P E / Athletics Office in Skoglund
RESPONSIBILITIES OF MANAGERS AND/OR CAPTAINS
Read-know
the rules. Have a team meeting.
Control teammates and your
spectators.
Represent your team at
meetings and during games.
ELIGIBILITY
To be eligible, a player must
be currently enrolled at St. Olaf, or be a current faculty/staff member.
All eligibility protests must
be settled within 24 hrs. after the game or when the
protested first enters the game.
Play for one team ONLY!
NO current intercollegiate
football players may play Intramural Flag Football during Fall Semester.
**Current intercollegiate players are defined as anyone who is on the official
roster for the current academic year. Seniors who have used up their academic
eligibility ARE considered current intercollegiate players.
All players must play in one
regular season game to be eligible for the tournament.
Violation of any of the above
may mean forfeiture of the game and/or season.
PRE-GAME
Teams must sign in all
possible players 5 minutes before the scheduled game time on the score sheet.
This must be given to the Supervisor 5 minutes before game time
Pre-game talk with captains:
(a) Ground rules (b) Captains questions (c) Coin toss for home team
Games will start as quickly
as possible, so that the maximum time can be used for the game. If a team is
LATE, pre-game practice for that team will be DENIED.
Forfeit time is 5 minutes
past the hour. Each team must have at least 5 players to start.
TEAM
A team consists of seven players. A team must have
five to start a game. If a team doesn't have 5 players by five minutes after
the scheduled starting time, that team will forfeit the contest.
EQUIPMENT
Flags are provided by the
Intramural office. Teams are encouraged to use their own matching
jerseys/shirts when ever possible.
Shirts/Jerseys MUST BE TUCKED
IN so they do NOT interfere with the flags. No pockets are allowed. Taping or
sewing pockets shut will not be allowed. No tear-away pants are allowed. No
hoods are allowed and no belt loops are allowed.
No protective equipment or
padding may be worn. Metal braces (Knees) must be covered.
NO METAL SPIKES! *Metal
tipped spikes may be allowed, but MUST be approved by the Intramural
Coordinator before use.
ABSOLUTELY NO JEWELRY! NO
HATS OR BANDANAS! ALL MUST COME OFF! For the safety of all participants!!
THE FIELD
The field will be divided into 4 sectors of 20 yds each (end zones will be 10 yds
in length). A first down is awarded when a team advances the ball in four downs
or less beyond the next sector (4 downs to advance the ball to the next
"line of gain"). The line to gain in any series shall be the original
zone ahead of the ball at the beginning of the series.
RULES
- Current St. Olaf ID is required at all games. NO
ID, NO PLAY!
- The game consists of 2 halves of 20 minutes each.
Halftime is 2 minutes. The start of each half will begin by placing the
ball of the fifteen-yard line. There will no longer be any kickoffs.
- Clock: During both halves, the clock runs
continuously EXCEPT during time-outs, and for the last two minutes of each
half. The clock no longer stops after scoring plays.
- Clock stops for the following in the last two
minutes of each half for:
- time-outs
- penalties
- player goes out-of-bounds
- incomplete pass
- change of possession
- scoring plays
If time
expires during a touchdown, the attempt for the extra point will be allowed.
- 3 time-outs per game.
- Scoring: Touchdown = 6 points / women 9 points
Extra Point (20 yd line) = 3 points
Extra Point (10 yd line) = 2 points
Extra Point (3 yd line) = 1 point
Safety = 2 points
Intercept Extra Point Try = 2 points
- Coin Toss: Coin toss winner's options are to
"start on offense" or to "start on defense." The other
team will then choose which goal they wish to defend.
- Dead balls * Ball carrier falls to the ground
* Ball carrier loses flag than 1 hand touch to down the ball carrier.
* Incomplete pass
* Ball carrier goes out of bounds
* Fumble is a dead ball, opponent cannot recover a fumble
* Snap hits the ground
* Snap hitting ground in end zone is a safety
- Offense:
* Has 25 seconds to put ball in play
* The ball may be centered either between the
legs of the center or to the side. (The Center?s
shoulders must be parallel with the line of scrimmage)
* Offensive line must be motionless for 1 second
* At least 4 players on the line
* All players are eligible for a pass (with the exception of the QB if he
threw the ball)
* 1 forward pass beyond the line of scrimmage (pass to receiver who is
behind the QB and than another pass by receiver who is behind the line of
scrimmage is legal)
* A player may hand the ball off forward or backward from their position
at any time. The two players exchanging possession of the ball MUST have
simultaneous contact with each other and the ball for the handoff to be
legal.
* Ball is down where ball is when flag is removed
* Use of hands is prohibited at all times by the offensive line
* One foot down inside the field of play constitutes a legal pass catch
Quarterback must be at least 2 yards behind center
Only 1 offensive player may be in motion parallel to the line of scrimmage
at the time of the snap
* Quarterback does NOT have to be rushed in order to run. He/she can run
at any time
* Can dive if contact is not initiated!
* Flag guarding is illegal. A 10 yard penalty will be assessed.
- Punts:
* Punts must be announced, there are no FAKE PUNTS.
* No movement on the line until after the ball is punted.
* Once the ball is touched (muffed) the ball is dead.
* Out of bounds ? ball
is taken at the spot where the ball goes out of bounds.
* If the ball hits the ground on the snap, it is dead and the other teams gains control at that spot.
- Safety: After a safety, the ball shall be snapped
by the scoring team at their own 15-yard line,
unless moved by penalty.
- Blocking: *HANDS ARE KEPT BEHIND THE BACKS. NO
CONTACT!
Any use of the arms, elbow or legs to initiate contact is illegal.
Defenders must use a vocal 3-apple count before crossing the line of
scrimmage
*Defense must go around the offensive of players and may not use their
hands or arms to go through opponent.
- Tackling:
* Tackling is done by pulling the opponents flag.
* Physical tackling is illegal and ruled as unnecessary roughness. 10 yard
penalty
* If flagrant, the tackler will be disqualified.
Illegal contact is also ruled when defense put arms around the runner in
order to pull flags
If the flags inadvertently fall off a player, the one hand touch method
will be used to "de-flag" the runner
A defensive player may not remove an offensive player?s
belt prior to the receiver touching the ball - Penalty = (10 yds and AFD)
Players may not illegally fasten flags to his uniform/body - Penalty = 10 yds - Officials will check belts after every score and
PAT
If a player attempting a flag removal, trips the ball carrier there is a
10 yard penalty from the spot of the foul
- Overtime:
* Begins with a coin toss.
* Winner has the choice of: either 1st or 2nd series (offense or defense)
* Loser has choice of: goal (both teams will use the same goal)
* Each team is given 4 plays to score from the
20-yard line, if they score the extra point is attempted. An interception
ends the series. If neither teams scores then the process is repeated
until a winner is decided.
- Mercy Rule: If a team is up by 19 at 2-minute
warning, game is over. If a team has a point spread of19 inside the
2-minute warning, game is over.
- Bleeding: Any player that is bleeding must leave
the game immediately. The bleeding must be stopped and the wound securely
covered with bandage before that player can continue playing. If there is
blood on a T-shirt, they must get a clean shirt before resuming play.
- Forfeit:
- A forfeit will be called after 5 min. of
scheduled start time. Anytime 2 players from a team have been ejected
from a game for unsportsmanlike conduct, flagrant foul or fighting; the
game will be declared a forfeit for the team.
- 1st
Forfeit: $5 re-entry fee,
which must be paid within 24 hours of forfeit.
- 2nd
Forfeit: Team is automatically
dropped from league
- Ejections: Please see attached sheet on
SUSPENSION AND RULES OF CONDUCT and EJECTIONS.
- Alcohol: It is the College policy that alcoholic
beverages may not be consumed on college property. Please help us enforce
this policy with you, your teammates and your spectators. If your team of
fans fails to cooperate, it may result in forfeiture of the game and
possibly suspended from the IM program. Do not mess it up for everybody.
Any player that is kicked out of a game for alcohol suspension will have
to see the IM Coordinator.
- Rain Dates: If your game is cancelled it is your
responsibility to check the board to see when your team plays. PLEASE DO
NOT CALL UNTIL 3:00 PM TO FIND OUT IF THE GAMES ARE GOING TO BE CANCELED.
Due to inclement weather, games may not be able to be rescheduled.
- Player Conduct: Players may NOT commit the
following acts Penalty = 10 yards from the end of the play (possible
disqualification/suspension may also occur)
a. All unsportsmanlike penalties
b. Intentionally kicking the ball
c. Intentionally kicking at any player
d. Intentionally swinging an arm, elbow, hand or fist at any player
e. Disrespecting any official
f. Using profanity
g. Taunting
h. Intentionally contacting an official
i. Fighting
j. Tripping an opponent
k. Contacting an opponent who is already on the ground
l. Throwing a runner to the ground
m. Clipping
n. Tackling
o. Stripping the ball for a player
p. Roughing the passer
q. Flag guarding
r. Pass interference
s. Holding, grasping or obstructing the forward progress of the ball
carrier
t. Screen blocking
i. No contact is allowed! Any use of arms,
hands, elbows, legs, knees etc to initiate contact is illegal