Dittmann Center Computing Lab Policies
The following policies pertain to the use of the Dittmann Center computing labs: the Digital Studio (DC 100) and the Design Studio
(DC 116). Both labs are located in
the lower level of the Dittmann Center.
All users of the Dittmann
Center computing labs agree to abide by:
¬
the rules for computer usage
as set down by Information and Instructional Technologies (IIT) Computing
Policies for the St. Olaf Community, found online at: http://www.stolaf.edu/services/iit/policies/
¬
the Code of Student Conduct
as outlined in The Book, found online at: http://www.stolaf.edu/stulife/thebook/official/preamble.html
¬
the specific guidelines
contained in this document
Access
1. All students officially enrolled in a St. Olaf College class that meets in the Digital Studio (DC 100) or the Design Studio (DC 116) has privileged access to the corresponding lab in which the class meets, as needed for the completion of course requirements. Each student will receive an individual lab access code to the appropriate lab. The lab access code serves an entrance key to the lab. Each lab user's identity is matched with the access code. Users are not to share lab access codes with anyone.
2. The Dittmann Center computing labs are not available for student use while classes are in session.
Lab Behavior / Etiquette
1. No food or drink, other than water in a closed container remaining on the floor beside you, is permitted in the Dittmann Center computing labs.
2. Downloading, installing and/or using any software programs and/or games on the computers in the Dittmann Center computing labs, other than those approved by the faculty, is strictly forbidden.
3. Please be considerate of other students and be willing to change computers if someone from another class needs to use software available only on your hard drive. If students are waiting to use the machines, limit your use to two-hour blocks.
4. Do not open or copy other users' files without their permission.
5. If any equipment is broken or not functioning properly, please:
¬ report it to your instructor immediately (please email me ÔawrÕ, if after class hours).
¬ call 3830, or email ÔhelpdeskÕ
¬ if a computer problem occurs while neither the instructor or IIT helpdesk is available, immediately send an email to Janet Collrin (collrin) and a copy of the email to your instructor, describing the problem. Please remember to include which computer is having the problem.
6. Always turn off all drives, speakers, etc. when finished. Put the computer to "sleep" rather than shutting it down. The printers and the scanner may remain on.
7. Always turn off the lights and close the door behind you when you are the last person to leave. Please check to see that all the equipment is turned off or in "sleep" mode.
Copying/Stealing Software
1. Unauthorized copying of software is illegal. Copyright law protects software authors and publishers in much the same way patent law protects inventors.
2. Unless it has been placed in the public domain, copyright law protects software. The owner of a copyright holds exclusive right to the reproduction and distribution of his or her work. Therefore, it is illegal to duplicate or distribute software or its documentation without the permission of the copyright owner. If you have purchased a personal copy, however, you may make a backup for your own use in case the original is destroyed or fails to work.
3. Unauthorized copying of software can harm the entire St. Olaf academic community. If unauthorized copying proliferates on a campus, the St. Olaf College may incur legal liability. Also, St. Olaf may find it more difficult to negotiate agreements that would make software more widely and less expensively available to it's students, faculty and staff.
4. Respect for the intellectual work and property of others has traditionally been essential to the mission of colleges and universities. Just as St. Olaf College does not tolerate plagiarism, St. Olaf College does not condone unauthorized copying of software, including programs, applications, databases, and programming code.